<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-14383103</id><updated>2011-12-26T17:57:09.031-06:00</updated><title type='text'>Master of Orion - The Role-Playing Game</title><subtitle type='html'>A developer's blog of the Master of Orion - Role-Playing Game.

As well as the all new freshly created Tri-SciFi Engine.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-14383103.post-113172370732878859</id><published>2005-11-11T09:39:00.000-06:00</published><updated>2005-11-11T09:41:47.350-06:00</updated><title type='text'>Melee Weapon Modifications</title><content type='html'>&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: &amp;quot;Space Frigate&amp;quot;;"&gt;&lt;span style="font-family: arial;"&gt;More Modifications complete, for now Melee weapons!  Boy these really made me think heh.&lt;/span&gt;&lt;span style="font-family: arial; font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: &amp;quot;Space Frigate&amp;quot;;"&gt;&lt;span style="font-family: arial; font-weight: bold;"&gt;Melee Weapon Modifications&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;ul style="margin-top: 0in;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;CH&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt; – Charged, Emits a jolt of      energy upon a successful strike that inflicts more damage as well as has a      chance to paralyze an opponent.&lt;span style=""&gt;  &lt;/span&gt;If      the Total Damage inflicted with a Charged weapon is greater then a      character’s body, the character is considered paralyzed for the difference      in rounds.&lt;span style=""&gt;  &lt;/span&gt;For example, A character      hits an opponent for 12 points of Total Damage, the opponent has a body of      10 so he is in Paralysis for 2 rounds as a result of the damage.&lt;span style=""&gt;  &lt;/span&gt;Weapons with the Charged Mod are often      difficult to handle and thus suffers a -2 penalty to hit.&lt;span style=""&gt;  &lt;/span&gt;&lt;b style=""&gt;Mod      Difficulty:&lt;/b&gt; &lt;/span&gt;&lt;span style="font-size: 10pt; font-family: &amp;quot;Atari Vector&amp;quot;;"&gt;15&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;LW&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt; – Light Weight, Weapons are      extremely light and easy to handle,&lt;span style=""&gt;       &lt;/span&gt;The weapon has a true center of balance and as such the character      wielding a Light Weight weapon receives a +4 bonus to hot but a -1 bonus      to damage.&lt;span style=""&gt;  &lt;/span&gt;Light Weight weapons are      designed for quick strikes not fatal blows.&lt;span style=""&gt;  &lt;/span&gt;&lt;b style=""&gt;Mod      Difficulty:&lt;/b&gt; &lt;/span&gt;&lt;span style="font-size: 10pt; font-family: &amp;quot;Atari Vector&amp;quot;;"&gt;13&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;OP&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt; – Over-Powered, (&lt;i style=""&gt;Energy Blades only&lt;/i&gt;) an &lt;i style=""&gt;Energy Blade&lt;/i&gt; that is Over Powered      is truly an unwieldy weapon of mass damage.&lt;span style=""&gt;  &lt;/span&gt;Mystics often do not wish to tamper with      the a &lt;i style=""&gt;Energy Blade&lt;/i&gt; because such      an act violates the very teachings of a Mystic.&lt;span style=""&gt;  &lt;/span&gt;By unbalancing the natural finesse of      the blade this Mod incurs a -2 penalty to hit, but grants the user double      his damage.&lt;span style=""&gt;  &lt;/span&gt;&lt;b style=""&gt;Mod Difficulty:&lt;/b&gt; &lt;/span&gt;&lt;span style="font-size: 10pt; font-family: &amp;quot;Atari Vector&amp;quot;;"&gt;18&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;RS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt; – Razor Sharp, &lt;i style=""&gt;(Edged Weapons only)&lt;/i&gt; The edged weapon      with this mod has been so finely honed that it is able to slide through      objects with the greatest of ease.&lt;span style=""&gt;       &lt;/span&gt;It takes a very steady hand and eye to perfect a Razor Sharp blade,      many a Gnolam merchant has lost their digits during the process.&lt;span style=""&gt;  &lt;/span&gt;+2 bonus to damage rolls.&lt;b style=""&gt; Mod Difficulty: &lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: &amp;quot;Atari Vector&amp;quot;;"&gt;16&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;RT &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;– Retractable, This mod      functions for all manner of Melee Weapons.&lt;span style=""&gt;       &lt;/span&gt;Once added the Weapon shrinks to 1/3 it’s original size.&lt;span style=""&gt;  &lt;/span&gt;Large weapons become Small, Medium      weapons Tiny, A small weapon with this mod reverts to Tiny.&lt;span style=""&gt;  &lt;/span&gt;This Mod is intended to hide weapons to      avoid detection.&lt;span style=""&gt;  &lt;/span&gt;In order for the      weapon to be used again in combat, it must take it’s normal size once      again.&lt;span style=""&gt;  &lt;/span&gt;Doing so costs one      action.&lt;span style=""&gt;  &lt;/span&gt;This adds a +4 Defensive      Security bonus when being searched.&lt;span style=""&gt;       &lt;/span&gt;&lt;b style=""&gt;Mod Difficulty:&lt;/b&gt; &lt;/span&gt;&lt;span style="font-size: 10pt; font-family: &amp;quot;Atari Vector&amp;quot;;"&gt;14&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;SR&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt; – Serrated, Weapons with this      Mod have Jagged edges carved or dug into them so they inflict additional      damage.&lt;span style=""&gt;  &lt;/span&gt;A Serrated weapon adds +3      to damage to reflect that it actually rips chunks out of an opponent,&lt;span style=""&gt;  &lt;/span&gt;The character wielding a serrated weapon      also suffers a -1 on his next action after a strike due to the fact he      literally has to Rip the weapon free from the opponents body.&lt;b style=""&gt; &lt;span style=""&gt; &lt;/span&gt;Mod Difficulty:&lt;/b&gt; &lt;/span&gt;&lt;span style="font-size: 10pt; font-family: &amp;quot;Atari Vector&amp;quot;;"&gt;14&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;WT&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt; – Weighted, &lt;i style=""&gt;(Blunt Weapons only)&lt;/i&gt; Weapons that      are Weighted have additional weight added to the ends to add more of a      Punch upon a strike.&lt;span style=""&gt;  &lt;/span&gt;This can take      the form of Metal padding on the tips of the Weapon or even filling the      Weapon with a dense liquid.&lt;span style=""&gt;       &lt;/span&gt;Weighted weapons are off balance so the character suffers a -1      penalty to hit, but receives a +3 to her damage roll.&lt;span style=""&gt;  &lt;/span&gt;&lt;b style=""&gt;Mod      Difficulty: &lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: &amp;quot;Atari Vector&amp;quot;;"&gt;8&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-113172370732878859?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/113172370732878859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=113172370732878859&amp;isPopup=true' title='95 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/113172370732878859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/113172370732878859'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/11/melee-weapon-modifications.html' title='Melee Weapon Modifications'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>95</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-113170461250582493</id><published>2005-11-11T04:19:00.000-06:00</published><updated>2005-11-11T04:23:32.526-06:00</updated><title type='text'>Modifications System</title><content type='html'>Completed the basics for Modifictions and Ranged Weapon Modification as well.&lt;br /&gt;&lt;br /&gt;  &lt;p style="font-family: arial; font-style: italic;" class="MsoNormal"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;span style="font-weight: bold;"&gt;Modifications&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;     &lt;p style="font-family: arial; font-style: italic;" class="MsoNormal"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;Modifications are alterations that are performed on Weapons, Armor, and even some items within reason.&lt;span style=""&gt;  &lt;/span&gt;The GM should have final say so as to what can be modified or changed.&lt;span style=""&gt;  &lt;/span&gt;A character wishing to Mod an item herself must have at least 4 levels in the skill &lt;b style=""&gt;Engineering&lt;/b&gt;.&lt;span style=""&gt;  &lt;/span&gt;A Mod check is made by the character rolling a 1d12 plus his Mind Rating against the assigned difficulty.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;     &lt;p style="font-family: arial; font-style: italic;" class="MsoNormal"&gt;&lt;span style="font-size: 10pt;"&gt;If the character fails the check, she may not attempt again on that item.&lt;span style=""&gt;  &lt;/span&gt;Consequently the GM should decide if the failure of this has damaged the item or ruined it completely.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;     &lt;p style="font-family: arial; font-style: italic;" class="MsoNormal"&gt;&lt;span style="font-size: 10pt;"&gt;Some Modifications function automatically; others must be activated as an action.&lt;span style=""&gt;  &lt;/span&gt;For example a Neutron Blaster normally fires a single shot but it has the modification Auto-Fire on it.&lt;span style=""&gt;  &lt;/span&gt;The Player must declare to the GM she is switching firing methods from Single Shot to Auto-Fire.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;br /&gt;   &lt;p style="font-family: arial; font-style: italic;" class="MsoNormal"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;span style="font-weight: bold;"&gt;Ranged Weapons Modifications&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;ul style="margin-top: 0in; font-family: arial; font-style: italic;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;AF&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt; – Auto-fire, Fires three      Separate times in rapid succession.&lt;span style=""&gt;       &lt;/span&gt;Each time after the first taking a -2 penalty to hit.&lt;span style=""&gt;  &lt;/span&gt;Use of Auto-fire is considered a single      attack but must be declared prior to the attack.&lt;span style=""&gt;  &lt;/span&gt;Auto-Fire can also be used to attack up      to three enemies that are adjacent to each other.&lt;span style=""&gt;  &lt;/span&gt;&lt;b style=""&gt;Mod      Difficulty:&lt;/b&gt; &lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;16&lt;/span&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;ul style="margin-top: 0in;" type="circle"&gt;&lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;1&lt;sup&gt;st&lt;/sup&gt; Attack&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt; – Penalty -0&lt;b style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;2&lt;sup&gt;nd&lt;/sup&gt; Attack&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt; – Penalty -2 &lt;b style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;3&lt;sup&gt;rd&lt;/sup&gt; Attack&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt; – Penalty -4&lt;b style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in; font-family: arial; font-style: italic;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;AP&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt; – Armor Piercing, Weapons      penetrate any type of armor except those with special resistance to Armor      Piercing weapons.&lt;span style=""&gt;  &lt;/span&gt;All damage done      passes through as if the opponent wore no armor.&lt;span style=""&gt;  &lt;/span&gt;Armor Piercing is considered to be      automatically activated on the weapon.&lt;span style=""&gt;       &lt;/span&gt;&lt;b style=""&gt;Mod Difficulty:&lt;/b&gt; &lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;13&lt;/span&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in; font-family: arial; font-style: italic;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;CO &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt;– Continuous, Fires a      continuous beam allowing fire for a complete round.&lt;span style=""&gt;  &lt;/span&gt;This gives time to adjust the aim during      dire.&lt;span style=""&gt;  &lt;/span&gt;Adds +3 to Hit.&lt;span style=""&gt;  &lt;/span&gt;Must be declared prior to the initial      attack roll.&lt;span style=""&gt;  &lt;/span&gt;&lt;b style=""&gt;Mod Difficulty:&lt;/b&gt; &lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;14&lt;/span&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in; font-family: arial; font-style: italic;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;ENV&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt;"&gt; – Enveloping, Surrounds a      Target at the moment of impact and strikes from four directions at      once.&lt;span style=""&gt;  &lt;/span&gt;This effectively Quadruples      the damage done when hit.&lt;span style=""&gt;  &lt;/span&gt;This also      makes the weapon more unwieldy and difficult to handle due to the force being      used.&lt;span style=""&gt;  &lt;/span&gt;Must be declared prior to the      initial attack roll.&lt;span style=""&gt;  &lt;/span&gt;-4 Penalty to Hit.&lt;span style=""&gt;  &lt;/span&gt;&lt;b style=""&gt;Mod      Difficulty:&lt;/b&gt; &lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;17&lt;/span&gt;&lt;b style=""&gt;&lt;span style="font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;b style="font-family: arial; font-style: italic;"&gt;&lt;span style="font-size: 10pt;"&gt;NR &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: 10pt; font-family: arial; font-style: italic;"&gt;– No Range Dissipation, This      mod focuses the beam and totally eliminates the decrease in damage due to      range.&lt;span style=""&gt;  &lt;/span&gt;Projectiles don’t decrease      velocity until the moment impact is made.&lt;span style=""&gt;       &lt;/span&gt;No Range Dissipation is considered to be automatically activated on      the weapon.&lt;span style=""&gt;  &lt;/span&gt;&lt;b style=""&gt;Mod Difficulty:&lt;/b&gt; 10&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt; Once again Comments and feedback are always welcome.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-113170461250582493?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/113170461250582493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=113170461250582493&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/113170461250582493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/113170461250582493'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/11/modifications-system.html' title='Modifications System'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-113165565263036357</id><published>2005-11-10T14:42:00.000-06:00</published><updated>2005-11-10T14:47:32.653-06:00</updated><title type='text'>Equipment Sizes &amp; Credit System</title><content type='html'>Did alittle bit of work last night between insomnia and sleep creeping in.  God I've been so busy do not worry all I have not forgotten about the RPG, not at all!  It's just become harder to find time to work on it.  but here's alittle bit of what I got done last night&lt;br /&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 16pt; font-family: Borg-9;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;Equipment&lt;/span&gt;&lt;/p&gt; &lt;span style="font-size: 10pt; font-family: Arial; font-style: italic;"&gt;In the Spaceports of the Orion Universe, Merchants and Traders offer a wide variety for those with enough Credits to afford them.&lt;span style=""&gt;  &lt;/span&gt;Just about anything can be found in these stores; Armor, Weapons, and General Items.&lt;span style=""&gt;  &lt;/span&gt;There are four sizes that Equipment fall into it.&lt;span style=""&gt;  &lt;/span&gt;The sizes will help reflect how a character can handle such items, whether in combat or attempting to use an item to aid another.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;   &lt;ul style="margin-top: 0in; font-style: italic;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Tiny,      items are the size palm and can be easily accessed with no equipment      penalty during combat.&lt;span style=""&gt;  &lt;/span&gt;A tiny item      may be treated as if the character has both hands free for the purpose of      using skills as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in; font-style: italic;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Small,      items that are small are held in one hand leaving one hand free to do      other activities.&lt;span style=""&gt;  &lt;/span&gt;A character using      a small item in one hand only suffers a -2 penalty for using one hand for      actions.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in; font-style: italic;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Medium,      items that fall into the medium category require two hands to use but can      be used with only one hand at a -2 penalty to the task at which they are      designed for.&lt;span style=""&gt;  &lt;/span&gt;A character using a      small item in one hand suffers a -4 penalty when using her free hand on      actions.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in; font-style: italic;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Large,      Items in this size group require two hands to use and activate and cannot      be used with only one hand.&lt;span style=""&gt;  &lt;/span&gt;A      character cannot perform another action while holding a large item and      must free her hands before using an action.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;     &lt;ul style="margin-top: 0in; font-style: italic;" type="disc"&gt; &lt;li class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Huge,      items that are Huge must be used or held by more then one character.&lt;span style=""&gt;  &lt;/span&gt;A character attempting to use a Huge      item alone suffers a -4 penalty to his action.&lt;span style=""&gt;  &lt;/span&gt;Alternately there certain Huge category      items that can be worn or used, Such as Battletoids.&lt;span style=""&gt;  &lt;/span&gt;While using these items as they are      intended to be used the character does not suffer the -4 penalty.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;   &lt;p class="MsoNormal" style="text-align: justify; font-style: italic;"&gt;&lt;span style="font-family: Borg-9;"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;Credits&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt; &lt;span style="font-family: &amp;quot;Space Frigate&amp;quot;; font-style: italic;"&gt;&lt;/span&gt;    &lt;p class="MsoNormal" style="text-align: justify; font-style: italic;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;Credits are the galactic currency.&lt;span style=""&gt;  &lt;/span&gt;They are traded through a system similar to Modern day credit cards except that every registered citizen in the galaxy has a microchip imbedded in the back of their hand.&lt;span style=""&gt;  &lt;/span&gt;As well as managing funds, it also stores personal information (i.e. occupation, residence, criminal records).&lt;span style=""&gt;  &lt;/span&gt;This was developed early on to prevent citizens from over spending and suffering the effects of bankruptcy.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;     &lt;p class="MsoNormal" style="text-align: justify; font-style: italic;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;In order to purchase an item or service, the character has his hand scanned and the amount is automatically deducted from his account.&lt;span style=""&gt;  &lt;/span&gt;Each item has an assigned “Cost” difficulty that the character must roll a 1d12 against when purchasing equipment.&lt;span style=""&gt;  &lt;/span&gt;Once rolled the character adds his Credit bonus to this roll and if it is equal or greater then the Cost difficulty then he has bought the item, if the roll fails then the character could not afford the item or was unable to locate a vendor that either had the item in stock or was willing to sell to the character.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;     &lt;p class="MsoNormal" style="text-align: justify; font-style: italic;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;If the pervious roll fails, the player can decide to try again, represented in game play as the character shopping around to get the best price or bargain.&lt;span style=""&gt;  &lt;/span&gt;The GM might want to restrict the number a times a player can attempt to buy an item if he feels the item in question might be hard to find at a specific spaceport or simply unavailable in this area.&lt;span style=""&gt;  &lt;/span&gt;(A group of natives in the Virgil system would not have the latest Powered Armor)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;     &lt;p class="MsoNormal" style="text-align: justify; font-style: italic;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The player can request to lower the difficulty of purchasing a specific item within reason.&lt;span style=""&gt;  &lt;/span&gt;Buy used Items at Pawn shops or Thrift stores might be more enticing but might however be more worn and prone to needing repair more often or even breaking during a critical moment.&lt;span style=""&gt;  &lt;/span&gt;All these should be taken into consideration by the GM.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal" style="margin-top: 12pt; text-align: justify; font-style: italic;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;A character’s Class Credit bonus displays what the character will receive at the end of a pay cycle.&lt;span style=""&gt;  &lt;/span&gt;A character with a +3 Credit bonus may spend all their funds and have their bonus back again at the beginning of the next cycle.&lt;span style=""&gt;  &lt;/span&gt;When ever a character purchases an item over a Cost of 8 his bonus decreases by one.&lt;span style=""&gt;  &lt;/span&gt;He can continue to shop and spend with no bonus however every time a purchase above eight is made he will drop into a negative penalty.&lt;span style=""&gt;  &lt;/span&gt;This shows the character is falling into debt.&lt;span style=""&gt;  &lt;/span&gt;When a pay cycle is refreshed it lowers the penalty until completely gone and the character can start over.&lt;span style=""&gt;  &lt;/span&gt;(I.e.&lt;span style=""&gt;  &lt;/span&gt;A character has carelessly spent his credits driving him into a -4 Credit Penalty.&lt;span style=""&gt;  &lt;/span&gt;Next pay cycle he receives a +2 which lowers his penalty to -2.&lt;span style=""&gt;  &lt;/span&gt;This pattern will continue until his is out of debt.)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;     &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;span style="font-style: italic;"&gt;A character can temporarily increase his Credit bonus, at the GM discretion, by selling items of value.  This bonus only adds to one purchase and once spent is lost.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;Any Feed back or ideas or comments or questions are more then welcome! &lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-113165565263036357?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/113165565263036357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=113165565263036357&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/113165565263036357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/113165565263036357'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/11/equipment-sizes-credit-system.html' title='Equipment Sizes &amp; Credit System'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-113005606269947642</id><published>2005-10-23T03:20:00.000-05:00</published><updated>2005-10-23T03:27:42.706-05:00</updated><title type='text'>A whole lot of updates!</title><content type='html'>I sat down today and finally had time to tweak a bunch of the existing systems. Added a completely new format and layout for the RPG. It looks alot more organized and dare I say professional looking?&lt;br /&gt;&lt;br /&gt;Added more artwork and Recently spoke to a very nice artist named &lt;a href="http://naraku301.deviantart.com/"&gt;Naraku301&lt;/a&gt;.  Who is also a Master of Orion fan who is willing and eager to do more artwork for the RPG.  In addition to the artwork by Arioch we're sure to have alot of great images to set the mood for the RPG.&lt;br /&gt;&lt;br /&gt;Worked abit on the Equipment for the RPG so expect another release sometime before Thanksgiving!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-113005606269947642?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/113005606269947642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=113005606269947642&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/113005606269947642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/113005606269947642'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/10/whole-lot-of-updates.html' title='A whole lot of updates!'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112784659463914327</id><published>2005-09-27T13:40:00.000-05:00</published><updated>2005-09-27T13:43:14.646-05:00</updated><title type='text'></title><content type='html'>I'm asking for help from the community once again in thinking of Items that they would like to see in the game. &lt;br /&gt;&lt;br /&gt;I have some very basic items and weapons taken directly from the game converted.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Weapons&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Laser Pistol&lt;br /&gt;Laser Rifle&lt;br /&gt;Mass Driver&lt;br /&gt;Fussion Pistol&lt;br /&gt;Fussion Rifle&lt;br /&gt;Neutron Blaster&lt;br /&gt;Gravition Cannon&lt;br /&gt;Phasor&lt;br /&gt;Gauss Cannon&lt;br /&gt;Ion Pulse Cannon&lt;br /&gt;Plasma Rifle&lt;br /&gt;Disrupter Cannon&lt;br /&gt;Mauler&lt;br /&gt;&lt;br /&gt;Energy Blade (Short)&lt;br /&gt;Energy Blade (Long)&lt;br /&gt;Energy Blade (Double-Sided)&lt;br /&gt;Plasma Web&lt;br /&gt;Charged Whip&lt;br /&gt;Tesla Staff&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;(Archaic)&lt;/span&gt;&lt;br /&gt;Dagger&lt;br /&gt;Short Sword&lt;br /&gt;Long Sword&lt;br /&gt;Katar&lt;br /&gt;QuarterStaff&lt;br /&gt;Spear&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Items&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Anti-Gravity Hardness&lt;br /&gt;Personal Shield&lt;br /&gt;Stealth Suit&lt;br /&gt;Bandages&lt;br /&gt;Neural Spray&lt;br /&gt;Bonding Adhessive&lt;br /&gt;First-Aid Kit&lt;br /&gt;Doctor's Bag&lt;br /&gt;Surgeon's Kit&lt;br /&gt;Cyber-Security Link&lt;br /&gt;Neural Scanner&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And that is all I have so far I've run out of ideas T.T  I need to know what do you the players think would be interesting or neat to see in the MoO Universe or in a Sci-Fi Universe in general. &lt;br /&gt;Nothing will be laughed at no matter how humors or unrealistic, cause chances are I can adjust it to fit in somehow.  I'm just running on burn out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112784659463914327?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112784659463914327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112784659463914327&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112784659463914327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112784659463914327'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/09/im-asking-for-help-from-community-once.html' title=''/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112780546752888794</id><published>2005-09-27T02:14:00.000-05:00</published><updated>2005-09-27T02:17:47.533-05:00</updated><title type='text'>Class Tweaks and Equipment</title><content type='html'>Tweaked with the Mystic Class a bit to make them more flexible.  Before I felt they were very limited and weak compared to the others.  Now I feel they can hold their own alittle better.&lt;br /&gt;&lt;br /&gt;Also Finished some of the basic equipment and weapons.  hopefully I'll get a new release around Halloween or X-mas at the latest.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112780546752888794?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112780546752888794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112780546752888794&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112780546752888794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112780546752888794'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/09/class-tweaks-and-equipment.html' title='Class Tweaks and Equipment'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112633445432519233</id><published>2005-09-10T01:38:00.000-05:00</published><updated>2005-09-10T01:40:54.330-05:00</updated><title type='text'></title><content type='html'>As much work we've managed to shrink down the PDF by removing many graphics and such.  sadly I'll have to relase this version until either I can afford my own bandwidth or until someone is kind enough to offer us some.&lt;br /&gt;&lt;br /&gt;Anywho here is the Alpha release.  Note it has no info for weapons, armor or ship combat.  but the core system itself is presented&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.geocities.com/moo_rpg/MoORPG.pdf"&gt;[Alpha 2] Master of Orion - The Role-Playing Game&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please enjoy and comment.  Also note we are still on Hiatus but feedback is always welcome.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112633445432519233?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112633445432519233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112633445432519233&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112633445432519233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112633445432519233'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/09/as-much-work-weve-managed-to-shrink.html' title=''/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112434006081253230</id><published>2005-08-17T23:37:00.000-05:00</published><updated>2005-08-17T23:41:00.816-05:00</updated><title type='text'>Hiatus</title><content type='html'>Until webspace can be availble The public release is on Hiatus.  Sadly we were hoping on getting some feedback but it looks like we'll have to wait.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112434006081253230?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112434006081253230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112434006081253230&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112434006081253230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112434006081253230'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/08/hiatus.html' title='Hiatus'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112332065077288591</id><published>2005-08-06T04:29:00.000-05:00</published><updated>2005-10-22T19:13:16.560-05:00</updated><title type='text'>Cover Art</title><content type='html'>Just decided to post the cover in hopes to gain more responses&lt;br /&gt;&lt;a href="http://xs.to/xs.php?h=xs51&amp;d=05420&amp;amp;f=cover.jpg" target="_blank"&gt;&lt;img area="24500" src="http://xs51.xs.to/pics/05420/cover.jpg.xs.jpg" title="Free image hosting powered by xs.to" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112332065077288591?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112332065077288591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112332065077288591&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112332065077288591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112332065077288591'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/08/cover-art.html' title='Cover Art'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112331942388358336</id><published>2005-08-06T04:08:00.000-05:00</published><updated>2005-08-06T04:10:23.886-05:00</updated><title type='text'>Slight slump on the road to release the alpha.</title><content type='html'>Slight slump on the road to release the alpha.&lt;br /&gt;It turns out the file is too big to host at Geocities so I'm in need of some nice soul with webspace to host the release V^_^'V&lt;br /&gt;&lt;br /&gt;I hope that people are interested in seeing the release because I'm eager to get feed back on it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112331942388358336?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112331942388358336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112331942388358336&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112331942388358336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112331942388358336'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/08/slight-slump-on-road-to-release-alpha.html' title='Slight slump on the road to release the alpha.'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112322730835783141</id><published>2005-08-05T02:35:00.000-05:00</published><updated>2005-08-05T02:35:08.363-05:00</updated><title type='text'>The Orion Nebula - Master of Orion II fan site</title><content type='html'>&lt;a href="http://lordbrazen.blogspot.com/"&gt;The Orion Nebula - Master of Orion II fan site&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've recently stumbled onto this forums with other fans of Master of Orion. V^_^V&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112322730835783141?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://lordbrazen.blogspot.com/' title='The Orion Nebula - Master of Orion II fan site'/><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112322730835783141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112322730835783141&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112322730835783141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112322730835783141'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/08/orion-nebula-master-of-orion-ii-fan.html' title='The Orion Nebula - Master of Orion II fan site'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112312002252715815</id><published>2005-08-03T20:45:00.000-05:00</published><updated>2005-08-03T20:48:44.160-05:00</updated><title type='text'>Alpha Public Release</title><content type='html'>Attention Attention!&lt;br /&gt;&lt;br /&gt;The alpha public release of Master of Orion - The Role-Playing Game will be released on Friday the 5th.&lt;br /&gt;&lt;br /&gt;Please look forward to this for I will wanting lots of community feedback and comments V^_^V&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112312002252715815?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112312002252715815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112312002252715815&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112312002252715815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112312002252715815'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/08/alpha-public-release.html' title='Alpha Public Release'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112288614899127157</id><published>2005-08-01T03:43:00.000-05:00</published><updated>2005-08-01T03:49:08.996-05:00</updated><title type='text'>Merits System Complete</title><content type='html'>The Merits system is now complete. &lt;br /&gt;Merits function as the characters background and past.&lt;br /&gt;It also helps with inspiring adventure ideas.&lt;br /&gt;&lt;br /&gt;Merits also don't always affect game play directly but also can add effects the outcome of an adventure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112288614899127157?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112288614899127157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112288614899127157&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112288614899127157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112288614899127157'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/08/merits-system-complete.html' title='Merits System Complete'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112284673658927873</id><published>2005-07-31T16:49:00.000-05:00</published><updated>2005-07-31T16:52:16.593-05:00</updated><title type='text'>Skills &amp; Specialties</title><content type='html'>The skills and specialties have been converted 100%.&lt;br /&gt;Specialties are for the sole-purpose of creating a better story or purpose to add character flair.&lt;br /&gt;The skills are listed on the character sheet and should be pretty self-explanatory.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112284673658927873?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112284673658927873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112284673658927873&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112284673658927873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112284673658927873'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/skills-specialties.html' title='Skills &amp; Specialties'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112236997746239540</id><published>2005-07-26T04:06:00.000-05:00</published><updated>2005-07-26T04:26:17.466-05:00</updated><title type='text'>System Tweaks</title><content type='html'>Tweaked some more with the Skills &amp; Merits In the game system.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;D&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;uring Character Creation&lt;/span&gt;&lt;br /&gt;Class skills will be learned at the rate of 1 Character Point per 1 Skill Level&lt;br /&gt;Out of Class skills will be learned at the rate of 2 Chracter Points per 1 Skill Level&lt;br /&gt;Merits will have and assigned cost and are only permitted upon GM approval.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Upon Selecting Skills&lt;br /&gt;&lt;/span&gt;The player must choose a Specialty for every skill he or she has above 2.  A specialty can be anything, a word that describes the area of Specialty or a Phrase that helps explain a characters personal flare.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Experience Points&lt;/span&gt;&lt;br /&gt;The Character may use Experience points to Increase Stats, Skills, and even buy Merits.&lt;br /&gt;Double the listed stat.&lt;br /&gt;&lt;ul style="font-style: italic;"&gt;   &lt;li&gt;Example: a player has a character with a body of 2, to raise body to 2, the player must pay 4 Experience points to raise it to 3.&lt;/li&gt; &lt;/ul&gt; Raising Skills are done by spending experience points equal to the listed rank.&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;&lt;span style="font-style: italic;"&gt;Example: a player wishes to raises Markmanship which he has at 3, the player must spend 3 Experience points to raise it to 4.&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt; Out of class skills are raised at the cost of one additional Experience Point per trait.&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;&lt;span style="font-style: italic;"&gt;Example: a player wants to raise Trade a non-class skill.  She has it at 2, the player spends 2+1 Experience to taise it to 3.&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt; Merits may be purchased with experience at double the listed cost.  However once again they are subject to GM approval.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112236997746239540?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112236997746239540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112236997746239540&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112236997746239540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112236997746239540'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/system-tweaks.html' title='System Tweaks'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112223269508731820</id><published>2005-07-24T14:01:00.000-05:00</published><updated>2005-07-24T14:18:15.093-05:00</updated><title type='text'>Dice Systems &amp; Class Tweaking</title><content type='html'>After a bit of Alpha testing the system, we've settled on a d12 for the core die for the player.&lt;br /&gt;also the classes have been tweaked a bit for starting Credits skills.&lt;br /&gt;&lt;br /&gt;So the system will be&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The GM will give the player a difficulty&lt;br /&gt;&lt;/span&gt; &lt;ul style="font-style: italic;"&gt;   &lt;li&gt;In this case 18&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-style: italic;"&gt;The player will deduct his appropriate skill rating from the diffculty.&lt;br /&gt;&lt;/span&gt; &lt;ul style="font-style: italic;"&gt;   &lt;li&gt;The player is Attempting to deactivate a Laser Grid and has the Skill Security at 4&lt;/li&gt;   &lt;li&gt;18-4 = 14&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-style: italic;"&gt;14 is the new difficulty the character must roll against.  The player Rolls 1 12 sided Dice or 1d12&lt;/span&gt; &lt;ul style="font-style: italic;"&gt;   &lt;li&gt;The player rolls an 11, close to beating the difficulty but not quite.&lt;/li&gt; &lt;/ul&gt; &lt;span style="font-style: italic;"&gt;After the Initial roll the appropriate stat is added to this rolled number.  In this case the Gm rules that trying to deactivate the grid would be a Mind feat.  So the player adds his Mind rating to the roll.  The Characters Mind is 3.&lt;/span&gt;&lt;br /&gt; &lt;ul&gt;   &lt;li&gt;&lt;span style="font-style: italic;"&gt;11 + 3 = 14,  Just reaching the Difficulty and thereby succesfully deactivating the Laser Grid.&lt;/span&gt;&lt;br /&gt;  &lt;/li&gt; &lt;/ul&gt; &lt;span style="font-style: italic;"&gt;&lt;/span&gt;Anywho that's the basic Jist of how the system works.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112223269508731820?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112223269508731820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112223269508731820&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112223269508731820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112223269508731820'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/dice-systems-class-tweaking.html' title='Dice Systems &amp; Class Tweaking'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112207445894291358</id><published>2005-07-22T18:17:00.000-05:00</published><updated>2005-07-22T18:20:58.946-05:00</updated><title type='text'>Ship Sheet</title><content type='html'>In light of starting conversions of Ship-to-Ship combat, we've finished the ship character sheet.  for those of characters who want to be a Piolit, Smuggler, or Pirate.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.geocities.com/moo_rpg/ShipSheet.pdf"&gt;Ship Sheet&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112207445894291358?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112207445894291358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112207445894291358&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112207445894291358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112207445894291358'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/ship-sheet.html' title='Ship Sheet'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112199897860749376</id><published>2005-07-21T21:19:00.000-05:00</published><updated>2005-07-21T21:22:58.613-05:00</updated><title type='text'>Offical Name</title><content type='html'>I've arrived at an offical name for my new freshly created system. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Tri-SciFi System&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;It's made so that any SciFi Game/Series/Book can be converted to this system for quick easy and fast play.&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112199897860749376?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112199897860749376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112199897860749376&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112199897860749376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112199897860749376'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/offical-name.html' title='Offical Name'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112193378982830714</id><published>2005-07-21T03:11:00.000-05:00</published><updated>2005-07-21T03:16:29.833-05:00</updated><title type='text'>Classes Complete</title><content type='html'>The nine base classes are now complete 100%.&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Soldier&lt;/li&gt;   &lt;li&gt;Combatant&lt;/li&gt;   &lt;li&gt;Pirate&lt;/li&gt;   &lt;li&gt;Researcher&lt;/li&gt;   &lt;li&gt;Diplomat&lt;/li&gt;   &lt;li&gt;Medic&lt;/li&gt;   &lt;li&gt;Spy&lt;/li&gt;   &lt;li&gt;Merchant&lt;/li&gt;   &lt;li&gt;Mystic&lt;/li&gt; &lt;/ul&gt; More classes will be created as I release more volumes of the MoO-RPG, but for right now I'm trying to get the core rules completed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112193378982830714?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112193378982830714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112193378982830714&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112193378982830714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112193378982830714'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/classes-complete.html' title='Classes Complete'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112185310315523258</id><published>2005-07-20T04:46:00.000-05:00</published><updated>2005-07-20T04:51:43.160-05:00</updated><title type='text'>A bit of a Teaser</title><content type='html'>A bit of  teaser really for the alpha release of the Master of Orion RPG.  so tada, the Offical Character Sheet.&lt;br /&gt;&lt;br /&gt;Nothing too fancy as of yet but it really is something I feel proud of.&lt;br /&gt;&lt;br /&gt;Enjoy&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.geocities.com/moo_rpg/CharacterSheet.pdf"&gt;Character Sheet&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Note: the webspace I am using is currently Geocities so if your having problems downloading the character sheet drag and drop the link into your address bar.&lt;br /&gt;&lt;br /&gt;If you Still have problems let me know and I will try to work something out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112185310315523258?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112185310315523258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112185310315523258&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112185310315523258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112185310315523258'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/bit-of-teaser.html' title='A bit of a Teaser'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112154194087402121</id><published>2005-07-16T14:22:00.000-05:00</published><updated>2005-07-16T14:26:47.336-05:00</updated><title type='text'>Ship Info</title><content type='html'>Special thanks to &lt;span style=";font-family:verdana,arial,helvetica;font-size:85%;"  &gt;&lt;b&gt;Bolo Mark 33 &lt;/b&gt;&lt;/span&gt;again who's provideded me with info for Ships Fuel Cells, Ship Drives, Ship Shields, Ship Armor, Ship Weaponry &amp;amp; and existing leaders in the MoO2 Universe.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112154194087402121?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112154194087402121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112154194087402121&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112154194087402121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112154194087402121'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/ship-info.html' title='Ship Info'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112121492606465506</id><published>2005-07-12T19:29:00.000-05:00</published><updated>2005-07-12T19:35:26.070-05:00</updated><title type='text'>System Changes</title><content type='html'>I've been working through some system modifications.  Originally it was going to be using a moddified Tri-Stat system but revolving mainly on the d8 (the eight sided dice).  When working loosely on weapon damage and combat mods I've noticed it might be neccisary to branch out a bit.  possibly going with the a d4, d6, and d8, each affecting a different aspect.&lt;br /&gt;&lt;br /&gt;Then there's also of scarping the whole system and going with a simpler d20 system.  lots of things to debate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112121492606465506?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112121492606465506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112121492606465506&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112121492606465506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112121492606465506'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/system-changes.html' title='System Changes'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112111946716392194</id><published>2005-07-11T16:56:00.000-05:00</published><updated>2005-07-11T17:06:09.170-05:00</updated><title type='text'>Illustrations by Arioch</title><content type='html'>I've recently been in contact with Arioch, a great artist and creator of the series: &lt;a href="http://well-of-souls.com/outsider/"&gt;Outsider&lt;/a&gt;.&lt;br /&gt;He's given me permission to use his artwork for Illustrations in the Masters of Orion - Role-Playing Game.&lt;br /&gt;&lt;br /&gt;Many thanks to him for being so kind in allowing me to use his artwork. Hopefully It'll be something he'll be proud of being a part of.  His webpage is located &lt;a href="http://well-of-souls.com/index.html"&gt;Here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112111946716392194?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112111946716392194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112111946716392194&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112111946716392194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112111946716392194'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/illustrations-by-arioch.html' title='Illustrations by Arioch'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112107453256657680</id><published>2005-07-11T04:31:00.000-05:00</published><updated>2005-07-11T04:35:32.566-05:00</updated><title type='text'>History and Races</title><content type='html'>The Masters of Orion RPG History &amp; Races have been converted 100% as of a few minutes ago.  Now to move on to Classes then Character Creation Guide.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112107453256657680?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112107453256657680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112107453256657680&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112107453256657680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112107453256657680'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/history-and-races.html' title='History and Races'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112107429003592570</id><published>2005-07-11T04:28:00.000-05:00</published><updated>2005-07-11T04:31:30.036-05:00</updated><title type='text'>Planet Types &amp; Ship Types</title><content type='html'>Special thanks to &lt;span style="font-family:verdana, arial, helvetica;font-size:85%;"&gt;&lt;b&gt;Bolo Mark 33 &lt;/b&gt;&lt;/span&gt;for Providing me with info for Planet/Enviroment Types as well as Ship Types.  Also thanks to him for pointing me to a place where MoO History could be found.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112107429003592570?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112107429003592570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112107429003592570&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112107429003592570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112107429003592570'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/planet-types-ship-types.html' title='Planet Types &amp; Ship Types'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-14383103.post-112107401838413726</id><published>2005-07-11T04:24:00.000-05:00</published><updated>2005-07-11T04:28:24.850-05:00</updated><title type='text'>Initial Post</title><content type='html'>Sure we've all thought about it, and sometimes being the ruler isn't as exciting as what could actually be happening on the frontlines in the battle field of the Orion Universe.&lt;br /&gt;&lt;br /&gt;So I've taken it upon myself to fan-create a Table Top, Pen &amp;amp; Paper Role-Playing game. It is based loosely on the Tri-Stat system and functions mainly on d8's.&lt;br /&gt;&lt;br /&gt;As of right now I've done the rules for Basic Hand-to-Hand combat and the Races. but I'm currently working on Ship-to-Ship combat as well as Ship Types, Planet Types and Planet Sizes.&lt;br /&gt;&lt;br /&gt;Obviously the MoO Universe has alot of explore from the adventure's point of view and being able to create a unique party makes things that much more interesting.&lt;br /&gt;&lt;br /&gt;The idea originaly hit me when I was playing MoO2 a few years ago and I noticed that the Leaders you hire, are alot like your little party of Hero's who Help maintain planets, or attack enemies.&lt;br /&gt;&lt;br /&gt;Obviously this game focuses more on exploration and adventure then taking over the universe as the PC Game does.&lt;br /&gt;&lt;br /&gt;People may be asking why I decided to set it in Masters of Orion 2 Period. One it is personaly my favorite game (MoO3 really disappointed me although it had alot of good story ideas). It also is after the Dark Age of the universe (MoO1) And during a time of Galactic Renaissance so to speak (New Races emerging and old races evolving).&lt;br /&gt;&lt;br /&gt;But I would like a little feedback from the Community.&lt;br /&gt;&lt;br /&gt;1. I'd like some history about the MoO1 Storyline as well as the MoO2 Storyline.&lt;br /&gt;&lt;br /&gt;2. Planet Types, Ship Types, and possible Ship/Planet schematics or designs would be most helpful&lt;br /&gt;&lt;br /&gt;3. Fanart and In Game art, I haven't been able to take in game screen shots of MoO2 (ala the Print Screen &gt; Paint Method). So anything would be great!&lt;br /&gt;&lt;br /&gt;If your interested in Helping please let me know&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/14383103-112107401838413726?l=moo-rpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moo-rpg.blogspot.com/feeds/112107401838413726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=14383103&amp;postID=112107401838413726&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112107401838413726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/14383103/posts/default/112107401838413726'/><link rel='alternate' type='text/html' href='http://moo-rpg.blogspot.com/2005/07/initial-post.html' title='Initial Post'/><author><name>Akito Yagami</name><uri>http://www.blogger.com/profile/00678164305873237188</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://img164.imageshack.us/img164/7960/aki7qb.gif'/></author><thr:total>0</thr:total></entry></feed>
