Modifications System
Completed the basics for Modifictions and Ranged Weapon Modification as well.
Modifications
If the character fails the check, she may not attempt again on that item. Consequently the GM should decide if the failure of this has damaged the item or ruined it completely.
Some Modifications function automatically; others must be activated as an action. For example a Neutron Blaster normally fires a single shot but it has the modification Auto-Fire on it. The Player must declare to the GM she is switching firing methods from Single Shot to Auto-Fire.
Ranged Weapons Modifications
- AF – Auto-fire, Fires three Separate times in rapid succession. Each time after the first taking a -2 penalty to hit. Use of Auto-fire is considered a single attack but must be declared prior to the attack. Auto-Fire can also be used to attack up to three enemies that are adjacent to each other. Mod Difficulty: 16
- 1st Attack – Penalty -0
- 2nd Attack – Penalty -2
- 3rd Attack – Penalty -4
- AP – Armor Piercing, Weapons penetrate any type of armor except those with special resistance to Armor Piercing weapons. All damage done passes through as if the opponent wore no armor. Armor Piercing is considered to be automatically activated on the weapon. Mod Difficulty: 13
- CO – Continuous, Fires a continuous beam allowing fire for a complete round. This gives time to adjust the aim during dire. Adds +3 to Hit. Must be declared prior to the initial attack roll. Mod Difficulty: 14
- ENV – Enveloping, Surrounds a Target at the moment of impact and strikes from four directions at once. This effectively Quadruples the damage done when hit. This also makes the weapon more unwieldy and difficult to handle due to the force being used. Must be declared prior to the initial attack roll. -4 Penalty to Hit. Mod Difficulty: 17
- NR – No Range Dissipation, This mod focuses the beam and totally eliminates the decrease in damage due to range. Projectiles don’t decrease velocity until the moment impact is made. No Range Dissipation is considered to be automatically activated on the weapon. Mod Difficulty: 10


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