I'm asking for help from the community once again in thinking of Items that they would like to see in the game.
I have some very basic items and weapons taken directly from the game converted.
Weapons
Laser Pistol
Laser Rifle
Mass Driver
Fussion Pistol
Fussion Rifle
Neutron Blaster
Gravition Cannon
Phasor
Gauss Cannon
Ion Pulse Cannon
Plasma Rifle
Disrupter Cannon
Mauler
Energy Blade (Short)
Energy Blade (Long)
Energy Blade (Double-Sided)
Plasma Web
Charged Whip
Tesla Staff
(Archaic)
Dagger
Short Sword
Long Sword
Katar
QuarterStaff
Spear
Items
Anti-Gravity Hardness
Personal Shield
Stealth Suit
Bandages
Neural Spray
Bonding Adhessive
First-Aid Kit
Doctor's Bag
Surgeon's Kit
Cyber-Security Link
Neural Scanner
And that is all I have so far I've run out of ideas T.T I need to know what do you the players think would be interesting or neat to see in the MoO Universe or in a Sci-Fi Universe in general.
Nothing will be laughed at no matter how humors or unrealistic, cause chances are I can adjust it to fit in somehow. I'm just running on burn out.


4 Comments:
Hi
How about developing the "everyday" life in the MoO Universe ?
I think at the moment its a bit to "2-dimensional", as you only know how two empires interact.
However, keep up the good work :)
heh That's what I'm working on my friend V^_^V I need a system with everyday normal items like Keys, Toliet Paper, etc lol but updating them abit. I just started with weapons because it was already in the games so it was easy to convert
I'm just wondering, can the player pilot vehicles or space craft?
Yes there will be Vehicles relevant to the MoO universe and of course Space Crafts!
Space Combat will be covered Briefly during the Core Rules as will be Vehicles and mounted Combat.
A more Elaborate indepth explanation for Space Combat will be handled in the Resource Book yet to be names. It will mainly have elaborate rules for massive ship combat similiar to miniature wargames. besides MoO is a ship fighting sim anywho in parts so I have to be making this for the people who want a real MoO space combat feel.
Personally I would rather just handle all ship combat/space travel via Story Telling and Adventuring but I know other's will want to grit on the matter.
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