Tuesday, July 26, 2005

System Tweaks

Tweaked some more with the Skills & Merits In the game system.

During Character Creation
Class skills will be learned at the rate of 1 Character Point per 1 Skill Level
Out of Class skills will be learned at the rate of 2 Chracter Points per 1 Skill Level
Merits will have and assigned cost and are only permitted upon GM approval.

Upon Selecting Skills
The player must choose a Specialty for every skill he or she has above 2. A specialty can be anything, a word that describes the area of Specialty or a Phrase that helps explain a characters personal flare.

Experience Points
The Character may use Experience points to Increase Stats, Skills, and even buy Merits.
Double the listed stat.
  • Example: a player has a character with a body of 2, to raise body to 2, the player must pay 4 Experience points to raise it to 3.
Raising Skills are done by spending experience points equal to the listed rank.
  • Example: a player wishes to raises Markmanship which he has at 3, the player must spend 3 Experience points to raise it to 4.
Out of class skills are raised at the cost of one additional Experience Point per trait.
  • Example: a player wants to raise Trade a non-class skill. She has it at 2, the player spends 2+1 Experience to taise it to 3.
Merits may be purchased with experience at double the listed cost. However once again they are subject to GM approval.

1 Comments:

Blogger PimpPia said...

Well, I just believe that there's only a few blogs here which are worth someone's attention, and yours is one of them..Outstanding!Keep posting..

8/01/2005 4:10 AM  

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