System Tweaks
Tweaked some more with the Skills & Merits In the game system.
During Character Creation
Class skills will be learned at the rate of 1 Character Point per 1 Skill Level
Out of Class skills will be learned at the rate of 2 Chracter Points per 1 Skill Level
Merits will have and assigned cost and are only permitted upon GM approval.
Upon Selecting Skills
The player must choose a Specialty for every skill he or she has above 2. A specialty can be anything, a word that describes the area of Specialty or a Phrase that helps explain a characters personal flare.
Experience Points
The Character may use Experience points to Increase Stats, Skills, and even buy Merits.
Double the listed stat.
- Example: a player has a character with a body of 2, to raise body to 2, the player must pay 4 Experience points to raise it to 3.
- Example: a player wishes to raises Markmanship which he has at 3, the player must spend 3 Experience points to raise it to 4.
- Example: a player wants to raise Trade a non-class skill. She has it at 2, the player spends 2+1 Experience to taise it to 3.


1 Comments:
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