Sunday, July 24, 2005

Dice Systems & Class Tweaking

After a bit of Alpha testing the system, we've settled on a d12 for the core die for the player.
also the classes have been tweaked a bit for starting Credits skills.

So the system will be
The GM will give the player a difficulty
  • In this case 18
The player will deduct his appropriate skill rating from the diffculty.
  • The player is Attempting to deactivate a Laser Grid and has the Skill Security at 4
  • 18-4 = 14
14 is the new difficulty the character must roll against. The player Rolls 1 12 sided Dice or 1d12
  • The player rolls an 11, close to beating the difficulty but not quite.
After the Initial roll the appropriate stat is added to this rolled number. In this case the Gm rules that trying to deactivate the grid would be a Mind feat. So the player adds his Mind rating to the roll. The Characters Mind is 3.
  • 11 + 3 = 14, Just reaching the Difficulty and thereby succesfully deactivating the Laser Grid.
Anywho that's the basic Jist of how the system works.

1 Comments:

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11/19/2005 1:45 PM  

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